Fresh Off The Block


May
29
2018

Real Life Cheat Code for Unlimited Money? (Star Citizen $27k Ship Unlock Pack Released)

Do you love money, but not all that annoying work that comes with it? Well why not take Cloud Imperium Games' approach, with Guinness World Records listing the sum of US$39,680,576 in 2014 as the highest amount ever raised for a game (2014 also being the first of many release dates promised), fast forwarding to 2018 they now have US$186,783,531, but still no game, nor signs of a release date.

Star Citizen has been compared to No Man's Sky during the early days of their campaigns and rightly so, both were space exploration simulators that promised massive scopes and then delivered huge delays, however No Man's Sky has actually come out, with an approach more similar to Canon Films, No Man's Sky raised money for a pitch, developed aesthetically pleasing promotions and then released a sub par product to the disappointment of everyone involved (unfortunately lacking the Canon Films unintended charm), since the release the game has been worked on and re-released on consoles, with each new version being closer to the original promise, what a stupid move, Hello Games (makers of No Man's Sky), didn't know what they had, and the clever people over at Cloud Imperium Games' have picked up the slack, draining money from eager fans, wanting to believe their perfect game will come to them.

Another, somewhat closer comparison to be made is between Star Citizen and Frontier Developments' Elite Dangerous, Kickstarted 6 months or so before Star Citizen, Elite Dangerous promised a massive open world, space simulation, but they made one serious mistake, they hired people with a vague understanding of how to make games, so when the promised time came, they had a playable game and their hands were tied, they would have to release the game and say goodbye to the crowdfunding revenue stream, they fought valiantly with some DLC releases, but alas they fell into the same pitfall, with both major DLC updates providing more actual gameplay instead of just the hope that Star Citizen provides.

But the main difference between these three is that, Star Citizen isn't a game, it's an idea, it's hope, it's a religion, you donate money for the idea of something greater than yourself, helping them build and grow, putting your trust with a higher power (developer Chris Roberts, or should it be Christ Roberts?), without the expectations of a personal gain, in favor of the spiritual gain you receive from knowing you've helped these fine people achieve something, not something you can use, but something.

But how can you continue to help these people fund their sweet lives doing nothing but crowdfunding and making hollow promises, sorry that was a type, I meant helping them create the future of space simulation and the most glorious game of all time, well you can buy plots of land in the virtual world for the mere pittance of US$100, but that's not really enough, you can dig deeper, for only the cost of a reasonable car (US$27,000) you can purchase all the DLC for the game that doesn't exist, why not jump over there and take a look now? Oh wait, you will need to donate US$1000 for the privilege to view this amazing deal, or you could send a message to CIG's staff and they might be nice enough to give you a free look at how much money you could have the chance to give them.

[/EndSarcasm]

Technically Motivated gives thanks to TGB_SirhcAndAr0n for this informative and entertaining article, provided to us as a cross-posting with Sanitarium.FM.

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    Previous Articles


    Jul
    29
    2015

    [Review] Clean and Optimize Your Mac with Free MacClean 2

    DISCLAIMER: The following guest post was written by one or more authors who work for or have affiliations with iMobie, Inc – who are the developers of MacClean 2. While Technically Motivated has taken steps to ensure facts represented in the article are accurate, we take no responsibility for any claims written herein. Furthermore, as Technically Motivated does not engage in any sponsorship activities, the following article should not be seen as an endorsement of MacClean 2 or any other products.


    Apple has historically claimed that Macs don’t need any cleaning or maintenance unlike Windows-based computers, and you can easily clean out anything unneeded from your Mac manually. However, it takes time and energy. Plus there will always be files left behind, such as the leftovers after you uninstall an application. MacClean 2, a free & intelligent Mac cleaning tool makes it easy and smart to optimize your Mac performance.

    MacClean Main Features

    MacClean 2 updates the previous cleaning and combines a bunch of utilities into a single program. It focuses on removing unneeded files and maintaining peak performance for your Mac. MacClean 2 is divided into two sections: “Smart Clean” and “Utilities”. Here’s a quick compendium of each section.

    Smart Clean:

    You’d be surprised at how many junk files are stored in your Mac and how much better your Mac will perform afterwards by performing the Smart Clean. It helps clean out a variety of space-consuming junk files like Internet Junk, User Junk, System Junk, Development Junk, Trash Bin, and Application Junk. It will definitely speed up the Mac after eliminating a myriad of junk files.

    MacClean Smart Clean Overview

    MacClean Smart Clean Overview

    • Internet Junk – Remove cache, cookies, web browsing history, download history, browsing sessions, site preferences and more from Safari, Chrome, and Firefox.

    • User Junk – Delete user cache files, user log files, user setting preference, and iOS photo caches to make more room for Mac.

    • System Junk – Clean out system cache files, system log files, and system preferences generated by the Mac operating system.

    • Development Junk – Clear the development junk files generated during the app installation or debugging process.

    • Trash Bin – Remove the junk files from both your internal and external hard drives.

    • Application Junk – Locate and delete the app leftovers after you uninstall an app as well as the incompatible applications on your Mac.

     

    Utilities:

    MacClean 2 comes with a wealth of OS X utilities that can help maintain the system. The 9 utilities on offer include: old & large files finder, duplicates finder, file eraser, iPhoto clean, language clean, binary junk remover, app uninstaller, extension manager and trash sweeper.

    MacClean Utilities Overview

    MacClean Utilities Overview

    • Old & Large Files – Locates both the large and old files that haven’t been opened for a long time in a specified folder.

    • Duplicates Finder – Helps find duplicate files including documents, pictures, music, movies, etc.

    • File Eraser – Offers you three standards to safely erase unwanted files from Mac to protect your privacy.

    • iPhoto Clean – Clean up your iPhoto Library by eliminating unneeded copies of previously edited images.

    • Language File Clean – Easily remove the unnecessary language files of the multilingual applications on your Mac.

    • Binary Junk Remover – Reduce app size and boost performance by removing unnecessary binaries.

    • App Uninstaller – Uninstall apps without leaving any associated data and files.

    • Extension Manager – View, allow, stop, and remove any plugins and extensions on Mac.

    • Trash Sweeper – Allows you to completely and safely delete Trash files from your Mac.

    Conclusion

    If you are not an advanced Mac user and don’t know how to manually optimize your Mac performance, or you want to save some time, this free & all-around system maintenance utility MacClean is what you need. You’ll definitely free up some storage space on your Mac and even boost the Mac speed in no time.

    Nov
    27
    2014

    The Next step in Mobile Email

    Disclaimer: This article was written by a guest publisher who is not affiliated with Technically Motivated. This is not an endorsement.

    Email apps seem to be popping up left and right these days with no clear “winner” in sight. They’re all vying for a coveted “dock” position, or that little space on the bottom of your iPhone where the apps never change no matter how hard you swipe. With so many apps out there asking you to replace the old email app “dock” spot with theirs the question remains; which app really does belong there? After giving many of these apps a quick assessment on speed, looks, and practicality I can definitely say that Gusto is currently my favourite in all three categories.
    Speed wise, I couldn’t find many other apps can keep up with Gusto. The first function I tried was refresh email, and I expected to have to wait for a few seconds for my emails to pop up, but immediately all my emails from all of the accounts I had synced appeared in chronological order, all colour-coordinated to keep me organized. I then checked the photos and files tabs, all of which had been added and organized chronologically already. I quickly tapped their search feature to see if I could find a file an old professor had sent me years ago. It was super simple to narrow the search down to my school email, professor’s email address, and partial file name and presto the file is right there for me.
    The only thing I didn’t immediately like about the Gusto app was the way they displayed my emails, files, and photos. After playing with the app for a few more minutes, however, I found out you can choose between three different views of you emails, files, and photos. All this plus the fact that they already have a beta web page where I can already access my photos and files from my single Gusto account really cemented Gusto in my mind as the email app for me. It looks like my dock will have a new email app to keep the Safari, Phone, and Music apps company.

    Jan
    13
    2014

    SimCity is finally getting an Offline Mode!

    When Simcity was first released a lot of players asked why it was an online-only game, questioning if this was really best for the play experience. EA answered this by saying that the way the game was designed and programmed meant that it wouldn't work in offline mode. This didn't stop fans asking for an offline mode though, and when modders proved that EA hadn't been truthful with their statement about the game not working offline, they were forced to admit it hadn't been part of the 'vision' for Simcity. Then Maxis said back in October that offline play was being considered. Now it's finally been officially confirmed: Simcity is getting that offline mode that many say should have been there from the beginning.

    In a post on the Maxis blog general manager Patrick Buechner reveals that Update 10 will bring offline to the game, a free download that will allow players to keep access to their previously downloaded content without the need for a connection. It will allow for play solo in regions or in a new single player mode with save files being stored locally to be loaded up and continued wherever, whenever the player wants. The leaderboards and global market will still be tied to the online play though.

    “We are in the late phases of wrapping up its development and while we want to get it into your hands as soon as possible, our priority is to make sure that it’s as polished as possible before we release it. So, until then… testing, testing and more testing” Buechner writes in the post.

     

    He also promises that a follow-up blog will outline the new update in more detail soon. Let's hope that the priority to polishing this update means that this will be well received and mercifully free of game-breaking bugs unlike a few past updates to Simcity.

    The blog post mentioned in this article is here.

    Jul
    24
    2013

    Xbox One Game Prices Announced For UK

    Set to retail with an RRP of £49.99, compared to $59.99 in the States.

    Microsoft has announced Xbox One games in the UK will come with a Recommended Retail Price (RRP) of £49.99.

    OXM spotted the prices on the company's online store, which currently lists Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5 and Kinect Sports Rivals for that price.

    Last month, Microsoft announced that first-party Xbox One games would be sold in North America for $59.99, which is the same price games are currently sold for there. In terms of the UK, it's worth remembering that retailers are likely to undercut Microsoft – in fact, Amazon is already listing Need for Speed Rivals at £43.99.

    Sony has yet to announce any UK pricing for its games, though the company has similarly confirmed an American price point of $59.99.

    [Via Sanitarium.FM]

    Jul
    24
    2013

    Canonical Tout Android/Ubuntu Smartphone, Asks For Tons Of Money To Make It Happen

    In the development of their mobile platform, it seems the people over at Ubuntu have discovered something about the smartphone industry: every smartphone in production is “consumer grade”. Noting that Formula 1 cars are used a commercial test-bed for new automotive technologies, the people at Ubuntu wanted a similar product for the smarphone industry. So they decided to build one.

     

     

    The Ubuntu Edge is indeed a powerhouse of a phone. With a 4GB of RAM, 128GB of storage, and a multicore processor to be named later, this phone is more powerful than many PC's. And the chips aren't the only impressive things on this phone. With a casing crafted from a single piece of textured metal, and a sapphire crystal screen, this phone will be incredibly durable. Rather than focusing on just having a higher ppi, which is wasted on most phones today, the 4.5 inch screen will sport greater clarity through color enhancement and improved brightness. The battery life will also be improved, utilizing a silicon anode battery, in place of the more standard lithium-ion of today's phones.

     

    edge-2-large

    edge-1-large

     

    On the software side, the Edge will be running both the Ubuntu mobile platform and Android side by side.

     

    To finance this project, Ubuntu is reaching out to technology enthusiasts to donate a whopping $32,000,000 on Indigogo. If the campaign succeeds, it will shatter all previous crowd-funding records. To receive one of the new devices, supporters will have to donate at least $830, and wait until the project is finished in May of next year. Participating in the campaign will be the only way to receive one of these phones, as Ubuntu is only planning to make 40,000 of the phones.

     

    The full pitch can be read on the Indigogo page here: http://www.indiegogo.com/projects/ubuntu-edge

    [Via Sanitarium.FM]

    Jul
    12
    2013

    Fans Create Petition To Bring Back Xbox One DRM Policies

    Turns out the internet is not quite as united on the issue of DRM as we were led to believe. A fan by the name of David Fontenot has started a petition on Change.org claiming that “consumers were uninformed” during the initial outcry against the DRM policies that were announced with the new Xbox One.

    To review, when the Xbox One was initially announced at E3 in June, it was also announced that the Xbox One would have to log in via internet connection every 24 hours to verify ownership. If a log in was missed, gamers would not be able to use their consoles to play games until a connection was re-established. Microsoft also talked about their game sharing and trading policies, stating that games used games could be resold, given as gifts, and even resold to retailers, but this could only be done once per game license.

    And as they are wont to do, gamers got a bit upset.

    After about two weeks of listening to their fans’ rage, Xbox announced that they would be repealing their DRM policies on the Xbox One, and the system would operate largely the same as the 360 does currently, with no online requirement and infinitely resell-able games. Unfortunately, along with the removal of DRM, came the loss of several features that were announced with the Xbox One, namely the ability to trade and resell digital licenses for games, and play your games on any Xbox One.

    What really needs to happen here is that both parties need to step back, take a deep breath, and really look at what each side is asking for. Xbox made a serious misstep in their initial release statement by claiming that “every Xbox One owner has a broadband connection”, and not highlighting that it is the DRM policies that allowed several of their notable new features to operate. This situation exacerbated by Phil Spencer’s sarcastic claim that “We have a product for people who can’t access the internet, it’s called Xbox 360”.

    The fan response could have been a little more controlled as well. Any appearance of the letters DRM these days seems to cause an immediate, visceral reaction in gamers, leading to copious quantities of “nerd rage” and not a lot of well thought out research and reasoned discussion. Perhaps a calm complaint would have elicited a more informative response from the executives at Microsoft, than the wave of outrage that was put forward.

    So where do you stand on the Xbox One DRM policies? Do you want the many-featured, but DRM restricted Xbox? Or are you in the DRM free, but less innovative camp? Let us know in the comments below, or over in the forums. To check out the petition, head over to http://www.change.org/petitions/microsoft-give-us-back-the-xbox-one-we-were-promised-at-e3-2

    ~kemosaabi

    [Via Sanitarium.FM]

    Jan
    08
    2013

    unuTM The World’s First All-in-One Tablet, Gaming Console and Smart TV System at CES 2013

    Originally Posted at Sanitarium.FM

    The multifaceted device that first greeted the world at gamescom 2012 under the name “snakebyte eins” is now celebrating its world-premiere at CES 2013 in Las Vegas, as well as a new name, “unuTM”. The pre-release version will be playable for the duration of the event.

    What is unu ™ ?

    unu™ is entertainment. unu™ is gaming. unu™ is different. Unlike previously announced and currently available Android-based gaming platforms, unu™offers a truly multifaceted experience. Whether in your lap as a tablet, in the docking station on the TV or right in front of you on the table, unu™ goes where you go, ready to be used wherever and however you want. Games, videos, music, apps, mobile surfing and email – unu™ provides the total package. Developed and designed entirely in Germany, unu™ draws on fifteen years of experience in the games industry.

    With perfectly balanced components, unu™ enables users to experience their familiar media and games in totally new ways. The heart of unu™ is the tablet and its custom-coded user interface. But there’s more to the package: unu™ comes with a docking station, a game controller and an air mouse, opening up optimal gaming, media and smart TV experiences. Thanks to the docking station, the unu™ tablet can be quickly connected to the TV so that users can enjoy movies and music as well as games on the big screen. With the tablet docked, the user interface can be operated by the game controller or the air mouse.

    The unu™ air mouse makes it possible to intuitively and comfortably interact with the user interface while sitting on the couch, just as easily as if you had the tablet in your hands. No other smart TV manufacturer has been able to offer that kind of ease of use. Touch-based games like Angry Birds can be comfortably played on the TV while relaxing on the couch. A full-fledged keyboard for surfing, writing email and posting to social media is integrated on the back of the unu™ air mouse.
    When it comes to intense gaming experiences, the unu™ game controller has all the bases covered. Games optimized for controllers can be played as though they were real console games. snakebyte has been designing and manufacturing gaming peripherals for more than fifteen years and that wealth of experience shines though, reflected in the high-quality components employed. There are already many games with controller support and the number is continually growing. Thanks to an integrated button mapping app, games without native controller support can also be enjoyed with unu™ and the game controller.

    Tablet. Gaming Console. Smart TV.
    unu™ unites the worlds of tablets, gaming consoles and smart TVs. The heart of the unu™ concept is diversity. unu™ isn’t just a stationary gaming console like its competitors, unu™ is also a tablet that can be used while on the go, out in the back yard or curled up on the couch. But unu™ isn’t just a tablet. With its docking station and game controller, unu™ delivers a 100% authentic console experience on the TV. And thanks to its multimedia features and the wealth of digital content providers, like Netflix and Maxdome, unu™ is the television of tomorrow – a truly smart TV.

    unu™ at CES 2013

    Every day during CES 2013 in Las Vegas, unu™ will be playable at the snakebyte booth (LVCC, South Hall 2, Booth 25200). Appointments for personal presentations are also available.

    You’ll find more info on Facebook on the official unu™ page:
    www.facebook.com/Unutablet

    Watch the CES 2013 trailer on youtube:
    http://www.youtube.com/watch?v=OqwlOHVP9q4

    Jan
    08
    2013

    Pokemon X and Y Coming in October

    Originally Posted at Sanitarium.FM

    Pokemon X and Y

    Worldwide simultaneous release for the first ever 3D Pokemon games, coming to the 3DS in October.

    Nintendo has just announced Pokemon X and Y, two brand-new entries in the main Pokemon series coming to 3DS worldwide in October.

    These are the first ever 3D entries in the main Pokemon series, built around the features of the 3DS hardware. A short video of the game was shown in a Nintendo Direct broadcast today, showing off three new starter Pokemon, colourful 3D environments and some old favourite monsters rendered in 3D.

    The three new starter Pokemon are grass-type chipmunk-with-a-hat Chespin, fire-type foxy Fennekin and water-type frog-thing Froakie. This is massively exciting for anyone into Pokemon – we’ve been waiting fifteen years for a real 3D Pokemon adventure.

    Iwata also announced that Pokemon X and Y will be coming to gamers worldwide at the same time – October 2013 – dispensing with the long localisation times that have traditionally gone hand-in-hand with the series.

    Jun
    22
    2012

    Apple fined US$2.29 mln over Australian iPad’s inaccurate ‘4G’ claims

    Apple has been fined Aus$2.25 million (US$2.29 million) for "deliberately" misleading Australian consumers about the local 4G capability of its latest iPad.

    The tech giant was also ordered to pay Aus$300,000 in costs by the Federal Court in a case brought by regulators, who said the penalty sent a message to global companies that there were consequences for breaching the law.

    Justice Mordy Bromberg found that Apple misled people with claims in its advertising implying that the "iPad with WiFi + 4G" could connect with fourth generation cellular networks in Australia, when it could not.

    The judgment ruled that the company engaged in conduct liable to mislead the public and contravened Australian consumer law.

    "The conduct concerned was deliberate and very serious," Bromberg said on Thursday.

    "It exposed a significant proportion of Australian consumers of tablet devices to a misleading representation."

    The Australian Competition and Consumer Commission (ACCC), which initiated the proceedings, said it was delighted with the outcome.

    "The $2.25 million penalty reflects the seriousness of a company the size of Apple refusing to change its advertising when it has been put on notice that it is likely to be misleading consumers," chairman Rod Sims said.

    "This decision should act as a renewed warning that the ACCC will continue to take action against traders who take risks in their advertising, regardless of their size."

    Apple offered in March to refund customers who felt they had been duped, and to publish a clarification about the popular tablet's capabilities.

    The product is now advertised outside North America as "Wi-Fi + Cellular" — a change that came into effect on May 12 — with a clear caveat on its Australian site that "it is not compatible with current Australian 4G LTE and WiMax networks."

    The iPad's 4G capabilities are supported by some networks in the US and Canada.

    Matthew Rimmer, an expert in intellectual property at the Australian National University, said Apple had been "careless".

    "It shows some of the dangers involved in overhyping products and sets a very important precedent," he said, adding that other countries would take note of the outcome.

    Asked if it could open the floodgates to similar law suits elsewhere, he said: "It all depends on the nature of consumer regulations in each country."

    Earlier this month, Apple agreed to settle the case with the ACCC.

    But Bromberg delayed an official ruling until he had details on how many iPads had been sold and were returned under the refund offer and further information on Apple's financial position.

    He said Thursday the risk of contravening Australian consumer law would have been "reasonably obvious" to Apple.

    "In that context, and in the absence of any other explanation, the facts to which I have just referred suggest that Apple's desire for global uniformity was given a greater priority than the need to ensure compliance with the Australian consumer law," he said.

    "Conduct of that kind is serious and unacceptable."

    The iPad was the world's best-selling tablet in the first three months of 2012, outgunning its Android-powered rivals, with sales more than doubling from a year earlier to send Apple's profits soaring.

    Apple was not immediately available for comment.

    [Via Yahoo News]