Apr
18
2011

RuneScape finally implements proper Clan support in game

Clans and Guilds are a very commonly seen concept around multiplayer online games. The idea of having defined groups of people who all work together as a team under one name, work towards common goals and enjoy conducting events together is very much in tune with what multiplayer games are supposed to be all about; and when there are several guilds in the game, competition with each other just adds another level to the fun. It is no surprise, therefore, that many MMO games have over the years added official support for forming clans and guilds into their games, many even adding content specifically tailored to take advantage of them – like group quests, guild-on-guild PvP, minigames and so on.

RuneScape is one MMO that’s been rather a late addition to the party. Despite being designed from the start to big up the multiplayer aspect of MMOs, the original RuneScape – nowadays referred to as RuneScape Classic – had no clan support at all and lacked any real group-orientated content. The existence of clans in the game was only given minimal acknowledgement through a section on the Forums dedicated to guild threads. RuneScape 2, which soon replaced RuneScape Classic and took its name, improved matters by adding group-orientated quests and multiplayer minigames, but still only went so far. In recent weeks, however, RuneScape has seen a large shift in the game’s development with the “Dungeons of Daemonheim” plot line. As well as improving graphics, shaking up battle dynamics and rewriting how battle statistics are calculated, RuneScape finally has shown an increased commitment to giving guilds and clans a proper role in the game, adding the ability to “register” your clan in-game and then join or create it, after which you will then join a special chat channel only usable by you and other members of your clan.

Now, today, RuneScape has FINALLY added full and proper support for clans into its game. In a recent update, the developers of JAGeX have launched tons of new features into the game designed to take full advantage of clans and bring their creation into the game rather than outside of it. The new features were touted in an email to RuneScape users with registered email addresses, and reads:

Clans have arrived!

The new clan update is now live in-game and it’s available to both free-to-play and members, so everyone can get involved!

In-game Clan Support
Starting out : Create a clan whilst playing and recruit new clanmates.
Chat channels: Clan chat is now Friends Chat plus you get a unique channel for your clan!
Clan Camp: Head over to the Clan Camp, a place where you can meet, recruit and plan your victory tactics

Customisation
As well as your clan name, you can set a motto, design a motif and assign colours to your clan. You’ll also have a vexillum and a cloak to display your clan’s motif around Gielinor.

Clan Web Pages
You can create a web homepage for your clan, housing lists of clanmates, information and links to your own clan forums.

Rated Clan Wars!
The first clan-specific content release is the new and improved Rated Clan Wars. This redesigned version of Clan Wars allows you to challenge other clans directly… So dust off your fighting gloves and let’s see who will top the rankings to be the best RCW clan!

I’m interested to see what the RuneScape players make of it all, but to me, it looks like RuneScape has finally caught up with the crowd – quite a big step after such a long time without any real moves! What’s more, JAGeX seem to be suggesting this is only the start – notice the line, “first clan-specific content release”. One thing’s for sure – RuneScape is getting a LOT more serious…

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